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Essay / Video Games - 1967
Introduction: Video games are a popular source of entertainment for teenagers in today's world. These games advance every year, and as technology improves, so do games, with more realistic sound effects, graphics, and storylines. This trend is causing the industry to produce more games than before. These games are becoming more realistic and violent. In recent years, the production of violence-centered video games has increased with the release of games like Call of Duty: Modern Warfare, Halo, Gears of War, and Grand Theft Auto, to name a few. Kids, teens, and adults spend hours glued to the screen playing these games, which means hours of nonstop shooting guns and swiping knives. Recently, parents and psychologists have linked aggressive behavior to exposure to violent games. The fact that these video games allow people to learn and practice violent solutions to certain conflicts makes them a more dangerous medium than television and films. Not to mention, constant and continuous exposure to these games can affect a child's mind. Video game releases that include violence, the use of firearms, and even profanity have a negative effect on children and adolescents because they create an image of a society in which these things are acceptable. It also associates pleasure or entertainment with violence, which could lead to harmful acts justified by pleasure and entertainment. Review of the controversy: However, there are other factors that can be attributed to aggression, so saying that violent video games are a cause can be refuted. . Opponents of this issue also believe that children become mindless zombies and play these games, so they don't actually affect them. Some children are not affected by these games in a negative way, but the exposure...... middle of paper ......f-kids-are-gamers-research-says/. October 11, 2011. Web 2013. • Greitemeyer, Tobias. “Intense acts of violence during video gaming render everyday aggression harmless: a novel mechanism for why violent video games increase aggression” Journal of Experimental Social Psychology, Volume 50, January 2014, pages 52-56 . http://dx.doi.org/10.1016/j.jesp.2013.09.004 • Tolito, Stephen. "The Supreme Court's best arguments for and against violent video games." June. 26 2011. Web 2013 http://kotaku.com/5815846/the-supreme-courts-best-arguments-for-and-against-violent-video-games• Weber, René. “Does playing violent video games induce aggression? Empirical evidence from a functional magnetic resonance imaging study. Media psychology. Volume 8, 39-60. http://bscw-app1.let.ethz.ch/pub/bscw.cgi/d5907585/WeberRitterfeldMathiak-Does%20Playing%20Violent%20Video%20Games%20Indu.pdf