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Essay / The Origin of Pokémon Trading Cards and Why Adults and Kids Are Addicted to Pocket Monster
Pokemon AddictionPokémon Trading Cards, which is the short name for ¨Pocket Monster¨, come in a variety of colors and are rectangular in shape. Each card contains a picture of a Pokémon and information about said Pokémon. This information includes the name, power and how to play the game. It also gives the length and weight of the Pokémon. On trading cards you can also find where the pokemon is present. Example: Zapdos trading cards are yellow. Zapdos has a power of seventy horsepower, a length of five feet three inches and a weight of one hundred and sixteen pounds. This Pokémon can be found anywhere a thunderstorm is present. To play one, you would have to flip a coin, if it's heads and if your opponent has Pokémon on their bench, choose one. If it's tails, Zapdos does thirty damage to itself. Say no to plagiarism. Get a tailor-made essay on “Why Violent Video Games Should Not Be Banned”? Get an Original Essay In 1999, Pokémon trading cards were introduced to children in some parts of the world. When I was twelve, the Pokémon trading game became my favorite game and my way to make new friends. The cards feature images of different Pokémon, such as Pikachu. Pokémon are meant to be “monsters” with special powers that share the world with humans. The idea of the game is to have children learn to collect as many Pokémon as possible, train them, and use them against other people's Pokémon by invoking the different abilities of each Pokémon creature. There are four basic trading cards, these are Pokémon cards that represent creatures that fight for you against other people's Pokémon, evolution cards represent Pokémon that can evolve into more powerful creatures, Energy cards are joined to other cards to give the Pokémon more energy. necessary to carry out the trainer's orders and trainer cards are cards used once and then discarded. Pokémon trading cards are very useful to children and have developed socialization skills. They motivate children to exclude themselves from the world of consumer culture, without some of these children realizing that they are consumers. Children are immersed in consumer cultures such as every aspect of their lives. is affected by buying, trading and selling. When I was twelve, I developed a passion for Pokémon trading cards that motivated me to become a consumer, without even realizing it. The elementary school she attended had a game show called Pokémon Trading Card. Taking place every last Friday of the month, it motivated her to trade Nintendo Pokémon games and her lunch money for Pokémon trading cards. It started with a small number of her friends and spread to the whole school, both boys and girls. According to Erikson, these consumers fall between the gaming age and adolescence (Erikson 1993). The children who participated in the consumer market at school ranged from seven to fifteen years old. This shows the consumerist attitude in which young people are influenced by their peers and children's actions promote purchasing and trading among themselves. Children involved in consumer culture have developed something different from parental and school education. Charlene and her peers of different age groups and both genders developed formal education, which they learned through consumer culture. The key concepts of studies on.