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Essay / Violent video games and increased aggression - 2968
"Come over here!" The angry and irritating voice screams from deep within the strong and petty ninja. The ninja throws a blade attached to the end of a long black rope. The sharp tip of the spear pierces the skin and roots deep in the belly of a screaming young woman. Blood splatters from the impact and the ninja forcefully retrieves the blade by pulling on the rope it is attached to. The screaming young woman is thrown forward, still attached to the steel blade and without the ability to defend herself. Currently, she is paralyzed and powerless against her attacker. Who could be hiding behind this ninja's faded red mask? What human being could be cruel enough to inflict such unimaginable pain on others? Simple, this human being, this psychopathic ninja is none other than little Johnny, nine years old, across the street. To make things even easier, Johnny does all this evil from the comfort of his bedroom, controller in hand, playing his favorite Nintendo game, Mortal Kombat Trilogy. With such horrific events like these happening almost constantly in an ever-increasing number of homes. All across America, we have to ask ourselves how this will affect our children? We have PlayStations, GameBoys, Nintendo 64s, Sega Dreamcasts, PCs and much more. All of these media provide people of all ages, including children, with access to interactive and violent experiences such as the one described above. From the media's favorite example, Doom, to lesser-known and much more violent games such as Acclaim's first-person shooter Turok 3, violence in video games is more prevalent than ever. The biggest concern when it comes to video games of this nature is whether having them at your disposal...... middle of paper ...... February 1995: p. 31 (1 - 3). http://www.n64cc.com. November 26, 2000. N64 Code Center. December 7, 2000. Flaherty, Julie. http://www.nytimes.com/. March 2, 2000. New York Times online. December 7, 2000. Katz, Jon. “The media’s war on children.” Rolling Stone November 25, 1993: p. 47 (1 - 9). Lacayo, Richard, Victoria Rainert. “Towards the root of evil.” Time April 6, 1998: p. 38 (1 - 4).Poobah, Anonymous. http://www.nintendojo.com/. November 1, 2000. Nintendojo. December 7, 2000. Richtel, Matt. http://www.nytimes.com/. October 2, 2000. New York Times online. December 7, 2000. Schroeder, Randy. “Playspace Invaders: Huizinga, Baudrillard and the violence of video games.” Journal of popular culture winter 1996: p. 143-153 (1 - 8).Zoltak, James. “Violence in video games is a double-edged sword.” Amusement Business May 15, 1995 :p. 28 (1 - 4).