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  • Essay / The Development of Augmented Reality

    Virtual reality is becoming increasingly popular, as computer graphics have advanced to the point where images are often indistinguishable from the real world. However, the computer-generated images presented in games, movies, and other media are detached from our physical surroundings. It is both a virtue – everything becomes possible – and a limitation. The limitation comes from the main interest we have in our daily life, which is not oriented towards a virtual world, but rather towards the real world around us. Smartphones and other mobile devices provide access to a large amount of information, anytime, anywhere. Say no to plagiarism. Get a tailor-made essay on “Why Violent Video Games Should Not Be Banned”? Get an Original Essay However, this information is usually disconnected from the real world. Consumers wishing to retrieve information online from or about the real world, or linking online information to the real world, must do so individually and indirectly, which, in turn, requires constant cognitive effort. that association with the real world happens automatically seems an attractive proposition. A few examples easily illustrate the appeal of this idea. Location-based services can provide personal navigation based on the global positioning system (GPS), while barcode readers can help identify books in a library or products in a supermarket. These approaches, however, require explicit actions from the user and are rather crude. Barcodes are useful for identifying books, but not for naming mountain peaks while hiking; nor can they help identify tiny parts of a watch being repaired, let alone anatomical structures during surgery. Augmented reality promises to create direct, automatic and actionable links between the physical world and electronic information. It provides a simple and immediate user interface to an electronically enhanced physical world. The immense potential of augmented reality as a paradigm-shifting user interface metaphor becomes evident when we look at the most recent stages of human-computer interaction: the emergence of the world. The revolution of the Wide Web, the social Web and mobile devices. The trajectory of this series of steps is clear: first, there has been an immense increase in access to information online, leading to a massive audience of information consumers. also act as producers of information and communicate with each other, and finally had the means to manage their communications from anywhere, in any situation. Yet the physical world, in which all this information search, creation, and communication takes place, was not easily linked to users' electronic activity. That is, the model was stuck in a world of web pages and abstract services without directly involving the physical world. Many technological advances have taken place in the area of ​​location-based computing and services, sometimes called situated computing. Despite this, location-based service user interfaces remain primarily anchored in desktop, app, and web-based usage paradigms. Augmented reality can change this and, in doing so, redefine navigation and information creation. Keep in mind: This is just a sample.Get a custom paper from our expert writers now.Get a custom essayThis.