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  • Essay / A positive impact of video games on people

    The popularization of personal computers not only brings a lot of convenience to people's studies and work, but also changes the way they entertain themselves. In recent years, as a form of entertainment using the computer as an intermediary, video games have gradually become one of the main entertainment activities for people, especially the younger generation. With the development of the Internet, video games, in addition to console games, also include online games which have gained great popularity in recent years. As for some children and adolescents, video games may be considered their main activity when using a computer (Subrahmanyam et al., 2000). Say no to plagiarism. Get a tailor-made essay on “Why violent video games should not be banned”? Get an original essay According to research, the average age for a certain video game is around 26 (Yee, 2006), with a large number of young players. Faced with this phenomenon, many researchers have chosen video games as an area of ​​research and have studied its impact on the development of children and adolescents from different angles. This essay will demonstrate that video games have a positive impact on people in several aspects. In particular, video games can contribute to the improvement of abilities, psychological health and education of people. Firstly, video games can help people improve their innovation ability, cognitive ability and problem-solving ability, which are very important in personal development (Wan Roali et al, 2007). Video games play an incomparable role in the development of intelligence. Video games are always designed with challenges and tasks associated with certain circumstances. In other words, the mission that players must complete in the game can be considered as a simulation of real life. Players, in order to progress or reach a clear stage, must observe the rules of the game, clear goals, make relevant plans, use their knowledge to solve problems, and summarize game techniques in the game process. In different contexts, players are supposed to keep trying to find solutions to different problems. Cognitive psychologists believed that the cognitive process could also be considered a problem-solving process. Therefore, during this process, innovation ability, cognitive ability and problem-solving ability are practiced and improved (Wan Roali et al, 2007). As a result, when encountering problems in real life, video game players can rely on their problem-solving experience accumulated in the virtual world to overcome difficulties and succeed more easily. Moreover, according to research, compared to people who have never touched video games before, video game players can do a better job in the basic process of spatial cognition. They are able to track the target at a faster speed, accurately perceive changes in objects stored in visual short-term memory, flexibly switch from one task to another, and perform more mental rotation. effective (Boot et al., 2008). This positive impact of video games contributes greatly to the development of people's intelligence as well as the corresponding training offered to special groups. Some researchers have proposed that video games will cause a degeneration of people's abilities, particularly their ability to communicate (Groves and Anderson, 2017). Video game players, who spend everyday a lot of time in front of their computer and absorbed by the virtual world, will gradually lose interest in real life and feel indifferent to what is happening around them. Additionally, they have few opportunities to communicate face-to-face with people, which to some extent negatively impacts their social interactions. For a long time, due to social deficiencies caused by poor communication ability, people will feel lonely in real life and immerse themselves in the virtual world, which will not only lead to psychological problems but also social problems that will cause shocks and challenges to ethics. , morality and legislation. For example, lack of communication with peers can cause adolescents to be misled into violent games and even participate in criminal activities (Groves & Anderson, 2017). However, some research has shown that people's communication skills can also be practiced and improved by playing video games. teamwork and exchange of experiences via social networks (Bailey et al. , 2006). Being different from traditional means of communication, the development of the Internet provides people with online communication opportunities, which brings a lot of convenience to life. The effectiveness of online communication in video games is similar to that of face-to-face communication. Additionally, nowadays, more and more video games focus on creating interactive platforms that allow players to develop an online social network within games. This provides more opportunities for people to communicate with each other and satisfies, to some extent, their needs for connection. According to Yee's (2006) research, a meaningful connection with other players is one of the most appealing aspects of video games because they can feel a sense of belonging. Second, video games have a positive impact on people's psychological health by creating positive emotions (Liang et al., 2014) and relieving stress (Durkin & Barber, 2002; Reinecke, 2009). The reason why video games can attract people is that the player's psychological needs can be satisfied to a certain extent during the gaming process. This satisfaction can compensate for the desires and willpower that cannot be realized in real life and increases happy personal experience. According to research, competition and the possibility of winning the game are the main motivations for playing video games. In addition, video games can also help people play the roles they experience in real life without any restrictions. As a result, they will feel excited during the gaming process. This satisfaction leads to positive emotions such as excitement and happiness (Liang et al., 2014). Besides what has been mentioned above, video games provide a virtual world in which people can escape reality as well as troubles. Video games can be seen as an activity that allows players to get rid of negative emotions in real life. Compared to television, video games are more interactive, allowing players to continue to receive stimulation and respond. In this process, they have to pay full attention to video games, which to some extent restricts their memory of terrible things in real life and at the same time reduces negative emotions ((Durkin & Barber, 2002). Some video games violent are extremely helpful in allowing people to release negative feelings and recover from pressure, which contributes a lot to their psychological health (Reinecke, 2009 Contrary to the opinion mentioned above, some).Researchers have pointed out that the psychological pleasure brought by video games can lead to loss of self-control and different levels of addiction (Bailey et al., 2010). When facing problems in real life, people may be naturally absorbed into virtual life where they could achieve satisfaction and escape from reality if the situation gets worse. , they can spend more time on video games while forgetting about their real life. Additionally, people are able to choose their role in video games as they wish. As a result, video games can easily create a virtual, unrealistic personality that can be confusing. with real me. When the real self is not satisfying, people put their heart and soul into the virtual world while abandoning their real life (Bailey et al., 2010). It is extremely difficult to get rid of this type of addiction. Currently, video game addiction, caused by a combination of various factors, is already a major concern of researchers and many effective solutions have been proposed to solve this problem. In this process, video game addicts and those around them should make their contribution because this is not the case. It is realistic to rely entirely on the addicts themselves. It is important that those around video game addicts help them control playing time with schedules and a relevant reward and punishment policy (Liang et al., 2014). Moreover, gamers themselves are expected to enrich their daily lives with the aim of living in reality rather than the virtual world (Liang et al., 2014). By trying something new in real life and making some achievements in certain areas in order to gain satisfaction and self-confidence, video game addicts will become less interested in the virtual world. Last reason to support the argument of this essay, video games have a positive impact. on the education of people. Some researchers believed that the combination of video games and education not only had variable workability, but also had positive effects (Bourgonjon et al., 2015; Squire, 2014). Gillispie and colleagues (2010) found that the application of video games in education contributes greatly to students' mathematics achievement and attitudes. The positive impact of video games is mainly achieved through the simulation of students' learning motivation. Thanks to the fun and appeal of video games, students are more interested in learning content and are able to devote more effort to their studies. For example, many well-known video games, such as CS and Civilization, produce positive emotions and stimulate learning behaviors through interactive and challenging task-based, goal-oriented plots (Squire, 2014). Additionally, people can also gain additional knowledge through video games such as different cultures and topics (Bourgonjon et al. , 2015). Bogost and colleagues (2005) pointed out that video games can be seen as a kind of cognitive tool. Some knowledge, techniques and experiences acquired in one game can also be applied to other games in different contexts and domains after transformation. After a series of practices, this knowledge, techniques and experiences can also be applied in daily life to solve real-world problems in similar situations. For example, there are many video games developed based on Chinese Kungfu stories on the market, which allow players to learn more about Chinese literature and arouse their interest in Chinese culture. The application of video games,.