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Essay / The dangers of gambling in Ready Player One by Ernest Cline
In the novel Ready Player One by Ernest Cline, an eighteen-year-old boy named Wade is addicted to a video game called Oasis. The game is a virtual reality of the world of 2045 except everything is happier and brighter, because at that time the world is on its deathbed. Global warming, energy crises, famine and unemployment are just some of the problems in today's world and playing Oasis is a way to escape the horrors of the world. This is quite similar to snooker player Neil Robertson claiming to be addicted to a game called World of Warcraft, in an article titled As Addictive as Gardening: How Dangerous is Video Gaming. Much like Wade, this game distracted him from his real life, absorbing him in the flashy colors and graphics of a 2004 MMORPG, a massively multiplayer online role-playing game. It turns out that the two games are of the same genre and are equally addictive for Robertson and Wade. Neil describes how video games have distracted him from his work, how they waste teenagers' time, and how parents disagree about their children playing video games. Say no to plagiarism. Get a tailor-made essay on “Why violent video games should not be banned”?Get the original essay Neil Robertson believes that video games can be considered an addiction, almost similar to heroin or other forms hard drugs. This is because it takes time and is hard to stop once you start. In the novel Ready Player One, Wade locks himself in his studio and does not come out until the end of his novel. Every day, Wade spends hours logged into the Oasis, escaping reality. This is exactly what Robertson was describing: video games took Robertson into a new world, a fairy tale world, and it was hard to escape that world, it was so fun and entertaining. However, in the book, Wade has a secondary motive, which is to find the Easter egg left by the game designer James Halliday, but even before the Easter egg goes live, almost everyone in the world was playing the game to enjoy its realistic graphics and endless possibilities. . Neil Robertson describes how video games distract children from their school work, particularly in Asia. An example would be South Korea, where gaming is basically a sport and players are treated like singers or television personalities here in America. In South Korea, the government has taken precautions to help young people overcome their addiction to video games so that their scenario does not degenerate in 2045, like in Wade's America. In 2045, everyone, not just young children, plays on the Oasis. Mrs. Gilmore, one of Wade's neighbors, is 70 years old and still logs into the Oasis every day. During this period, everyone started getting addicted to Oasis, which is already happening in Asian countries like South Korea and China, where the game has started to take over the country. Unlike what would happen in the future, such as in today's America, older people and parents of children alike hate it when children spend most of their day slumped in front of their computers playing video games. Parents think it's a waste of time, when they could be doing better things like studying or going out, and parents also believe that playing too many games can ruin the child's vision. It's one of the things that differentiates our generation of players from Wade's. Video games are similar to the addiction to comic books and rock music that began in the 1980s. People who don't like games see it as a mind-altering addiction..