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  • Essay / The Rise of E-Sports in Korea - 3104

    1.1 Introduction to E-Sports With the rise of e-sports since the 1990s, multiplayer games have become increasingly popular in South Korea. Nearly half of South Korea's 50 million people play online games, and it has become part of their lifestyle. One thing that has a major contribution to the rise of Esports in South Korea is the career opportunities that Esports now offers. The recent League of Legends tournament at the Staples Center in Los Angeles gave $1 million to winner SK T1 Telecom, a South Korean gaming team that is also part of wireless communications operator SK Telecom (Gamepedia). Another way of making money for these professional gamers is by streaming and sponsoring major gaming companies like Razer. 1.2 PC Bangs in South Korea With the rise of esports around the world and especially in South Korea, South Korean gamers have become involved in gaming more than anything else. Gambling in South Korea is very different from gambling anywhere else in the world. South Korean gamers prefer to play games outdoors in internet cafes, also called "PC Bangs", rather than playing games in their own homes. These PC Bangs represent a large part of South Korea's gaming community. There are currently 20,000 PC Bangs nationwide in South Korea, which are considered a crucial part of their culture and social background (Cultural Geography - South Korean Computer Gaming Culture). ). These PC Bangs offer players all kinds of services like food, drinks, and even smoking areas. With all these services provided, some players spend more time in PC Bangs than in their own homes because these PC Bangs are very cost-effective and only cost around $1 per hour, allowing these players to play and not to work. paper...complicated or just seemed irrelevant when they could have been. With all the PC noise covering virtually every street corner and a TV show dedicated to game production, wouldn't recreation centers for Internet addictions be pointless? Being the most connected country in the world, some might even believe that gaming is not just a fad, but has become part of South Korean culture. This has become so significant that they may no longer have the ability to kick their video game addiction. So should the government strictly ban game TV shows and PC gaming? Not only is gaming a part of these teenagers' lives, but it also represents a significant part of the South Korean economy. So if the government plans to take strict measures like banning gambling houses and TV shows, how can it deal with economic problems ??