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  • Essay / Getting Started with Kotlin for Android Development

    Google has officially announced that Kotlin is the first-class language for Android and it is rapidly evolving and expanding its features every day. We think you don't want to miss this. Say no to plagiarism. Get a tailor-made essay on “Why violent video games should not be banned”? Get an original essay In this article you will read what is Kotlin, What is Android Studio, how to get started with Kotlin, the Basic configuration and complete implementation process with a sample program. What is Kotlin? Kotlin is a statically typed programming language that is the combination of object-oriented programming concept and functional-oriented programming features. It was developed in a way to run on JVM (Java Virtual Machine) and would also be compiled using the LLVM compiler framework. Kotlin fully supports Android Studio 3.0 and you can use all existing Android tools with Kotlin code. By adding Kotlin code to your existing project, you can convert Java language to Kotlin. Note: If anyone is new to this Android studio, well, it's never too late to start! Here you will find basic information about Android Studio and the installation process. What is Android Studio? Android Studio is an IDE (Integrated Development Environment) officially developed and announced by Google for developing Android applications. It will provide you with quick tools to create instant apps for every Android device with comprehensive built-in solutions like code editing, debugging, deployment, performance tools, etc. and this Android studio will work on various operating systems like Windows, Linux, Mac, etc.Installing Android Studio: Installing Android Studio is too simple than you think. You can download and install with exe file from the link below. Link to download and install https://developer. android. com/studio/install. htmlConfigure Kotlin plugin on Android studio: If we need to use Kotlin in Android studio then we need to configure Kotlin plugin on Android. And it's not complicated as you think, you can do it in just a few simple steps. using android studio version less than 3.0, we need to configure it according to below steps. Steps to follow After installing the Android studio in the "Welcome to Android studio" screen, choose Configure --> Plugins --> Install JetBrains plugin. Now you can search for the Kotlin plugin and start installing it. Once the installation is complete, you need to restart the Android studio. Note: On the other hand, if you are using Android studio version 3.0 or above. You don't need to configure Kotlin in Android studio because Android Studio 3.0 has built-in Kotlin plugin. It's quite simple, isn't it?! No more waiting, you have successfully started with your Kotlin plugin, so it's time to start creating your first project with Kotlin. Creating a Project on Android Studio: Follow the steps below to create your new project -Step 1: File -> New Project -> After that you will see the Create Android Project screen like screen and you can Add your project details like app name, company domain and you can also set your project path. After that, click on the next button to continue the setup. Step 2: In the dialog box above, you can choose the platform for which you are going to develop. For example, Android works on phone, tablet, wearable devices,television, etc. Check the PHONE AND TABLET in these categories and click Next button to continue. Step 3: Next, there will be an option to choose your base activities which are pre-built. Now choose Blank Activity from these activities and then click Next button. On the next screen you can provide the activity name and XML layout name. Step 4: Finally, click on the Finish button and your project will open in an editable window. And the file will have the default built-in codes as below Coding:MainActivity. javapackage will act. com. myappimport android. support. v7. application.AppCompatActivityimport Android. bone. Class Bundlepublic MainActivity: AppCompatActivity () { override fun onCreate (savedInstanceState: Bundle ?) { super. onCreate(savedInstanceState)setContentView(R.layout.activity_main)}}Note: The main activity file setContentView(R.layout.activity_main) is called here to implement the design process. You can find the main activity layout file in the left menu Designing Activity_main. xml: These above encodings are used to design the layout. AppCompatTextView is used to display a text. AppCompatEditText is used to enter text at runtime. AppCompatButton is used for submission. Now we need to grab the strings. xml: (application registration information)My applicationEnter your name: You can register your displayable text on this. Note: The main and chain activity files would automatically be called on this main activity file. So now you can start editing this file like below.MainActivity. java: package will act. com. myapp // import packages to use Android features... import Android. bone. Buildimport Android. support. v7. application. AppCompatActivityimport Android. bone. Import an Android bundle. speech. tts. TextToSpeechimport Android. support. annotation. Requires Apiimport Android. support. v7. widget. AppCompatButton import Android. support. v7. widget. AppCompatEditTextimport Android. util. Logimport Kotlinx. android. synthetic. main. main_activity. *import Java. util. *MainActivity class: AppCompatActivity(),TextToSpeech. OnInitListener { //Id Declarationprivate var valuee:AppCompatEditText?=null;private var submitdata:AppCompatButton?=null;private var voicespeech:TextToSpeech?=null;@RequiresApi (Build. VERSION_CODES. LOLLIPOP) replaces fun onCreate (savedInstanceState: Bundle?) {great. onCreate (savedInstanceState) setContentView (R.layout.activity_main)//oncreate featuresvaluee=this. name;submitdata=this. submit;voicespeech= TextToSpeech(this,this);submitdata!!. setOnClickListener{speakout ()}}@RequiresApi (Build. VERSION_CODES. LOLLIPOP) // function to run welcome function voiceprivate fun speakout (){val text = valuee!!. text. toString ()voicespeech!!. speak ("welcome to kotlin"+text, TextToSpeech. QUEUE_FLUSH, null, "")} // this function is used to initialize the text-to-speech function override fun onInit (status: Int) {if (status == TextToSpeech. SUCCESS ) { // set American English as the language for the result voicespeechval = voicespeech !!. setLanguage (Locale. US)if (result == TextToSpeech. LANG_MISSING_DATA || result == TextToSpeech. LANG_NOT_SUPPORTED) { } else {submitdata !!. isEnabled = true }} else {Log.e ("voicespeech", "Initilization Failed!")}}public override fun onDestroy () {if (voicespeech != null) {voicespeech!!. stop ()voicespeak!!. stop()}great. onDestroy()}}And if you are too confused to see what is happening on the above codes, here is the brief explanation of each android divisionimport. bone. Buildimport Android. support. v7. application. AppCompatActivityimport Android. bone. Import a