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Essay / Video games inspire violent behavior - 3134
Introduction: Teen violence refers to collective behaviors of adolescents that are not acceptable in society, including slapping, bullying, hitting, assaults and armed robberies. It has a destructive history in many communities, and while many factors contribute to it, modeling behaviors, such as those seen in movies, on the streets, in video games, and at home, are the most common causes. more common. Social engineering factors and psychology also contribute to adolescent violence, with video games of particular concern due to their prevalence in violent actions such as the Sandy Hook and Virginia Tech shootings. Analyzing the relationship between adolescent violence and the practice of video games is an important societal issue, especially as harmful acts continue to increase around the world. Literature Review: Research from the Center for Disease Control shows that emotional distress, learning disabilities, and attention abuse are among the causes of adolescent violence. Mental illness is linked to violence in society, as people with psychiatric problems often face discrimination and isolation, leading to acts of violence. Adolescents with learning disabilities may develop antisocial personality disorder, which can lead to harmful acts when they come into contact with tools such as knives and guns. The prevalence of antisocial personality disorder was found to be the primary cause of the Sandy Hook shootings, and the lack of policies to control guns contributed to mass shootings. American psychologists and doctors have conducted research into the influence of video games on adolescents, resulting in smoking, sex and violence among adolescents. Video games contribute to antisocial behavior, and people who have numerous legal problems during their adolescence tend to be exposed to violent video games since childhood, leading to assaults as they grow up. Antisocial behavior in society presents itself in many aspects, including feelings of indifference, lack of emotional concern, irresponsibility, negative attitudes, lack of ability to maintain relationships, lack of tolerance and frustration. Medical personnel should be engaged in the management of mental illnesses in order to curb the rise of violence in society. Academic Knowledge: Research shows that video games have contributed significantly to adolescent violence, with modern technology creating negative influences such as crime in society. Psychologists report that most American children and adolescents watch or play more than five video games per day and that the power of video games on human intelligence and behavior is negative..